have never played d&d…

…but I guess this is okay:
I Am A: Neutral Good Human Druid/Sorcerer (3rd/3rd Level)

Ability Scores:
Strength-10
Dexterity-12
Constitution-12
Intelligence-14
Wisdom-15
Charisma-14

Alignment:
Neutral Good A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment because it advances mediocrity by limiting the actions of the truly capable.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Primary Class:
Druids gain power not by ruling nature but by being at one with it. They hate the unnatural, including aberrations or undead, and destroy them where possible. Druids receive divine spells from nature, not the gods, and can gain an array of powers as they gain experience, including the ability to take the shapes of animals. The weapons and armor of a druid are restricted by their traditional oaths, not simply training. A druid’s Wisdom score should be high, as this determines the maximum spell level that they can cast.

Secondary Class:
Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.

Find out What Kind of Dungeons and Dragons Character Would You Be?, courtesy of Easydamus (e-mail)

(H/T to Jim and Eric.)

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2 Comments

  1. Not a bad multiclass combination, especially with those stats. Druids tend to wear light armor (if any) so you’re not going to be sacrificing much to keep up your chance of successfully casting Arcane (sorcerer) spells. Basically, you’re set up to cast both Arcane and Divine magic, which gives you a nice mix. The biggest issue you’ll have is that you’re going to have to worry about whether you can keep your Wisdom and Charisma high enough to cast higher level spells from both classes (you may have to just pick one–Druid (Wisdom) or Sorcerer (Charisma) to focus on developing, but you have a little time to consider your options).

    The big thing to keep in mind is that with your low/average STR, DEX and CON, you’re not a front-line sort of person. Stay in the back, behind the bricks, and lob offensive Sorcerer spells while waiting until your party mates need to be buffed or healed with your Druid spells. You may want to train your animal companion to run interference against any pesky monsters who break through the front line to get at you.

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  2. I have no problem staying in the back. I’ve never been much of a physical fighter in real life, so staying behind the bricks suits me fine. Though I might want to brush up on my fencing. I love fencing.

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